Myth-Weavers Help

Forums, Topics, and Posting

This guide walks the geography of forums and topics, and what to do once there's a cursor blinking in a reply box.

Looking for the editor itself, the how of making text bold, dropping in an image, or switching to Markdown? That all lives over in The Post Editor. This guide is about posting; that one's about writing.


The lay of the land

Myth-Weavers has two flavors of forum:

Within each forum, conversations live in Topics (threads, by another name), and each topic is a chronological string of Posts.


Inside a game

Open a game, whether from the My Games sidebar on the home page or out of the Game Directory, and you'll arrive at the game home at /games/<slug>.If the game has a cover image larger than its header card, a maximize icon appears in the card's top-right corner. You can click it to view the full, uncropped image. The tabs along the top are your table of contents:

[GM]

As GM, you'll see extra tabs and actions: Edit Game, Visibility, Integrations, Announcements, and Recycle Bin, plus the admin controls on the Members tab (kick, role change, transfer ownership). The Game Master's Guide covers all of them in depth.

You can deep-link to a specific tab with ?tab=<name> — e.g., /games/<slug>?tab=resources.

Set your own landing page. Tired of clicking through to your group's main thread every time? On any forum, topic, or tab, click the house button (next to Follow) to make that your landing spot for the game. Next time you open it from My Games or the Dashboard, you go straight there. Click the house again to clear it and return to the game's default. It's per-game and personal to you; if the GM has set a default forum, your choice takes precedence.

Under the hood: how deep-link URLs work

The tab query parameter accepts one of: game (the default), forums, members, characters, resources, calendar, recruitment, or applications. Unknown values fall back to the default tab without erroring.

Tab parameters also compose with sub-routes. ?tab=forums lands you on the Forums tab; navigating into a particular forum then updates the URL to /games/<slug>/forums/<forum-slug>, and the tab param drops away. In other words, the tab param is shorthand for the landing tab, and once you've drilled in, the canonical URL takes over.

The Forums tab

The Forums tab shows every forum in the game, in whatever order the GM arranged. For each forum you see:

Click into a forum and you'll see its topics. Same idea — title, creator, post count, last post — plus a count of how many new posts have landed since you last looked. A topic's title shows in bold while it has unread posts and switches to normal font once you've read it. Next to each title is a small journals icon. You can click it to preview the topic's first and last post in a popover (switch between the two with the tabs), without opening the topic. Each preview's timestamp is a link: click it to jump straight to that post, which is particularly handy for landing on the first or last post without paging through a long topic.

Community forums at the site level work the same way, just at a different URL. See Community, Messages, and Social for site-wide navigation.

Tags

Topics can carry short tags, such as bug report, recruiting, or on hiatus. They're shown as chips under the topic title and in the forum's topic list. It's a quick way to label a thread or signal status. Click a tag to see other topics carrying it (only ones you have access to). Up to five tags per topic.

You can edit a topic's tags if you're its author, a GM of the game, or community staff: open the topic and use the + button next to the tags to add or remove them. Start typing to reuse an existing tag (autocomplete) or just type a new one — no approval needed.

Catching up: Mark All Read

If you've been away — a long weekend, a busy week, a bad case of "I'll get to it tomorrow" that lasted six tomorrows — the Mark All Read button on a game's Forums tab clears every unread flag in one shot. Use sparingly; it's hard to undo.

Downloading a thread

The download button (the ⬇ icon) in a topic's header saves the whole thread, every page, as a plain-text file. It's exactly what you can see: posts and dice rolls hidden from you (whispers you're not on, GM-only or blind rolls, and private blocks) are left out, and deleted posts are skipped. The text keeps its structure, such as paragraphs, line breaks, quoted passages (shown as > lines with who said them), and lists. It also labels any private, OOC, or spoiler asides so you can tell them apart. Handy for archiving, searching offline, or feeding a thread into something else.

Following: subscribing to specific corners

You can Follow an individual topic, a forum, or a whole game. Followed items show up in your Dashboard's "Followed Topics" widget and pipe notifications through to you based on your settings. Look for the Follow button on any topic, forum, or game page.


Starting a topic

Inside a forum, click New Topic to start one. You'll set:

[GM]

GMs get extra options when creating topics: pin-on-create, lock-on-create, set a default post type, mark it GM-only or restrict to specific roles. The Game Master's Guide walks through those.


Posting

Quick Reply vs. Full Editor

At the bottom of every topic there's a Quick Reply box — type, click Post, done. Uses your default editor mode. Great for fast back-and-forth. It's open by default; prefer it collapsed until you need it? Turn off "open automatically" in Account Settings > Editor and it'll start collapsed, expanding when you click its header (or quote a post).

If you need more — the full toolbar, post-type controls, character selection, attachments — hit the expand button on Quick Reply (or use the dedicated New Post page). The Full Editor opens with all the controls visible.

The full breakdown of editor features lives in The Post Editor.

Post types: IC, OOC, Normal

In game forums, posts can be tagged:

You can also drop a brief OOC block inside an IC post for a quick aside ("OOC: did you mean the goblin on the left or the right?") without breaking the IC frame for the whole post.

Posting as a character

If you have a character linked to the game (see Characters, Resources, and Maps for the how), the editor's Character Selector dropdown lets you pick who's speaking. Your post then displays with that character's name, avatar, and postbit instead of your username.

This is what makes the IC layer feel like a game and not a forum.


Mentions

Type @ followed by a username and a dropdown of matching members appears. Pick one, and that person gets pinged the moment your post lands, whether they're online or offline.

A handful of group mentions work too:

Each recipient's notification settings decide how they get pinged (in-app, push, email). Group mentions don't get past mutes: someone who's muted the topic still won't get the email, no matter how you tried to summon them.

Mentions outside of a game (in community forums, blogs, and DMs) work the same way for individual users. Group mentions, though, are game-scoped, so they simply won't resolve out there.


Quoting

Hit Quote on any post and its content flows right into your reply, already formatted with the author, a link back to the original, and the full text. From there it's just normal editor content, yours to shape however the moment calls for: trim it down to the single line you're really responding to, keep the whole thing, whatever serves your reply best.

Quick Reply quotes stay tight and simple: a single quote, no nesting, dropped neatly at the bottom of your draft. Perfect for fast back-and-forth. Full Editor quotes give you nested quoting for when you're weaving together a longer thread of replies, along with the full toolbar for anything else the post needs.

Light rules of the road:


Reacting to posts

In games where the GM has turned reactions on, the post's action row carries a reaction control using the classic Myth-Weavers orc emoji. Click the smiley add-reaction button and pick one; orcsmile (approve), orcno (disapprove), orctwitch (surprise), orctongue (playful), orcsad, or orcdance (celebrate). Your pick appears as a highlighted chip with a running count.

A few details:

Reactions are a per-game feature and are off by default. You'll only see them in games whose GM has enabled them. They also aren't available in the community forums.

[GM]

Reactions are opt-in per game. In Edit Game Settings → Game Features, turn on Allow post reactions to let your players react to posts; turn it back off to hide the reaction bar and stop new reactions (existing reactions are retained but not shown).


Dropping live sheet values into a post

If you've linked a character sheet to the game, the editor's Sheet field button opens a picker that lets you drop live values from the sheet straight into your post. This includes current HP, AC, spell slots, or the dagger you remembered to pick up two sessions ago. Browse or search; each row shows the current value so you know what you're inserting.

When you submit, every chip bakes in its value at that moment. Later edits to the sheet won't reach back and rewrite your old narration, so your retelling of that bloody fight in the goblin warren stays true to the HP total you actually had at the time. If you want to pull fresh numbers mid-edit, the Refresh button walks the whole post and updates every chip in a single pass.

You can also set a value from right inside the picker. Type your new HP after taking a hit, press Enter, and the chip uses the updated number. The sheet write itself happens just once, on submit, so if you bail on the post the sheet stays exactly as it was.

[GM]

As a GM or assistant GM, you can edit any linked sheet's fields from the picker, not only your own characters'. It's the same interface throughout, and it always respects whatever sheet-edit permissions you actually hold. This is wonderful for the "the magic item attaches to the rogue mid-narration" moment: open the picker, set the new slot, insert the chip, and post.

The Post Editor guide covers the picker's mechanics in detail. This includes keyboard shortcuts, field search, and value-set syntax.


Hiding things (whispers, private blocks, spoilers)

Myth-Weavers gives you four ways to hide content in a post for your players. Pick the one that matches what you need, whether it's an allow-list or block-list:

Tool Scope Audience model Use when
Whisper The whole post Allow-list (you pick who CAN see it) Passing a secret note to the GM, or a side conversation between two characters
Private block An inline region Allow-list Mixing public IC dialogue with a thought only the cleric overhears
Private-From block An inline region Block-list (you pick who CAN'T see it) Public action that one specific character shouldn't know about — easier than enumerating everyone else
Spoiler An inline region Open (anyone can click to reveal) Long stat blocks, optional lore, content warnings

Whispers hide the content but not the fact it happened. Other readers see "there's a whisper here" and know the conversation is happening. Private and Private-From blocks are invisible: non-recipients see no trace.

Language tags are a fifth variant with a different model. The audience is whoever speaks the language in question (a per-character setting), and non-speakers see obscured text indicating "someone's talking, but it's not in a tongue you know."

GMs always see everything, regardless of which tool you used. It's not possible to keep secrets from the GM within the game. Mechanically, all of these are buttons in the editor toolbar — see The Post Editor for the click-by-click.

Fieldsets — labeled, bordered boxes

A Fieldset is a labeled, bordered section you can drop into a post — visually setting apart a stat block, a letter prop, a journal entry, a paragraph of in-world flavor text. Not a visibility tool; just a layout one. Stack them with whispers or private blocks if the contents should also be restricted.


Rolling dice

For dice rolls — notation, visibility (everyone / GM-only / blind), the pending-and-claim flow — see Dice Rolling. The short version: roll in the topic's dice panel, the result waits in your Pending pile, and you attach it to your post when you submit. Nobody rolls after seeing the result.


Editing & revision history

You can edit your own posts after they're submitted, there's an edit button on each. Every edit is saved as a revision, so the post's full history is preserved.

When you edit, you can add an optional reason for edit ("fixed a typo", "updated for the new ruling"). The most recent reason, along with who edited and when, shows on the post itself, just below the content (e.g. Edited 2 hours ago by Aranel: fixed the spell DC). Leaving it blank just records the edit without a note.

Click History on any post to see all previous versions, who edited each one, when, and the reason given for each. You can compare any two revisions side by side; useful when "wait, did the GM change the loot list, or am I misremembering?"

GMs see everyone's edit history within their games. Community moderators see edit history across the community forums they moderate.


Posting deadlines

Posting Deadlines are the GM's gentle nudge to keep the game moving — a per-topic deadline by which everyone who hasn't posted yet should post. The countdown shows on the topic; when the clock runs out, players who didn't post show up in the GM's overdue list.

As a player

A topic with an active deadline shows a deadline widget at the top:

You'll get notifications when:

Mute deadline notifications for a single topic from the topic header; tune them globally in Calendar and Notifications.

[GM]

Setting and managing deadlines (GM)

Open a topic and find the Deadlines panel at the top — visible only to GMs and assistant GMs.

One active deadline per topic; setting a new one replaces the old.

Good uses: keeping a steady IC pace after each round of posts; signaling "you have until Friday" before a planned absence; a "submit your character by X" deadline on the planning topic.

Bad uses: OOC chat (deadlines are for IC pacing, not casual conversation); as a punishment mechanic (the overdue flag is a signal for a conversation, not a sanction).

Active deadlines also show in the game's calendar as upcoming events — see Calendar and Notifications for the calendar view.


Unread tracking

Myth-Weavers remembers where you stopped reading in every topic. Open a topic with new posts and you'll land on the first one you haven't seen. The Unread Topics page (in the navigation) collects every topic across every game and followed forum with new posts waiting.

This is the page to open when you sit down for a session and want to know "what did I miss?"


Where to go next

Roll-up of the related guides: