Forums, Topics, and Posting
Forums are where the game actually happens — where the fighter swings, where the GM unveils the dragon, where the rogue rolls a six on a stealth check and the whole table groans in unison. This guide walks the geography of forums and topics, and what to do once there's a cursor blinking in a reply box.
For the editor itself — how to make text bold, drop in an image, switch to Markdown — head over to The Post Editor. This guide is about posting; that one's about writing.
The lay of the land
Myth-Weavers has two flavors of forum:
- Game forums belong to a single game. The GM creates them when the game spins up — usually Announcements, OOC, In-Character, Characters — and only that game's members can see and post (unless the game's visibility is set wider). This is where your campaign lives.
- Community forums are site-wide: General Discussion, Tabletop RPG chatter, recruitment talk, site feedback. Open to everyone with an account. This is where you go when the game is between scenes and you want to talk shop.
Within each forum, conversations live in Topics (threads, by another name), and each topic is a chronological string of Posts.
Inside a game
Open a game (from the My Games sidebar on the home page, or the Game Directory) and you land on the game home at /games/<slug>. If the game has a cover image larger than its header card, a maximize icon appears in the card's top-right corner — click it to view the full, uncropped image. The tabs along the top are the table of contents:
- Game — the landing tab. Name, description, GM, roster, recent activity, any pinned announcements.
- Forums — the list of the game's forums. The most-visited tab during normal play.
- Members — who's at the table, what role they play.
- Characters — the character roster; see Characters, Resources, and Maps.
- Resources — wiki Pages, Blogs, Downloads, Maps, Campaign Calendars the GM has linked.
- Calendar — quick view of the game's campaign calendar (the full one's under Resources).
- Recruitment — open advertisements, if the GM is recruiting; see Recruitment & Application Guide.
- Applications — your in-flight application, if you have one.
[GM]
GMs see extra tabs and actions: Edit Game, Visibility, Integrations, Announcements, Recycle Bin, plus admin controls on the Members tab (kick, role change, transfer ownership). The Game Master's Guide covers them in depth.
You can deep-link to a specific tab with ?tab=<name> — e.g., /games/<slug>?tab=resources.
Set your own landing page. Tired of clicking through to your group's main thread every time? On any forum, topic, or tab, click the house button (next to Follow) to make that your landing spot for the game — next time you open it from My Games or the Dashboard, you go straight there. Click the house again to clear it and return to the game's default. It's per-game and personal to you; if the GM has set a default forum, your choice takes precedence.
Under the hood: how deep-link URLs work
The tab query parameter accepts one of: game (default), forums, members, characters, resources, calendar, recruitment, applications. Unknown values fall back to the default tab without erroring.
Tab parameters compose with sub-routes — ?tab=forums lands on the Forums tab; navigating into a forum updates the URL to /games/<slug>/forums/<forum-slug> and the tab param drops out. The tab param is shorthand for the landing-tab; once you've drilled in, the canonical URL takes over.
The Forums tab
The Forums tab shows every forum in the game, in whatever order the GM arranged. For each forum you see:
- Name and description
- Topic and post counts
- The most recent post (who, when)
- An unread indicator if there's new content waiting for you
Click into a forum and you'll see its topics. Same idea — title, creator, post count, last post — plus a count of how many new posts have landed since you last looked. A topic's title shows in bold while it has unread posts and switches to normal weight once you've read it. Next to each title is a small journals icon — click it to preview the topic's first and last post in a popover (switch between the two with the tabs), without opening the topic. Each preview's timestamp is a link: click it to jump straight to that post — handy for landing on the first or last post without paging through a long topic.
Community forums at the site level work the same way, just at a different URL. See Community, Messages, and Social for site-wide navigation.
Tags
Topics can carry short tags — bug report, recruiting, on hiatus, whatever's useful — shown as chips under the topic title and in the forum's topic list. They're a quick way to label a thread or signal status. Click a tag to see other topics carrying it (only ones you have access to). Up to five per topic.
You can edit a topic's tags if you're its author, a GM of the game, or community staff: open the topic and use the + button next to the tags to add or remove them. Start typing to reuse an existing tag (autocomplete) or just type a new one — no approval needed.
Catching up: Mark All Read
If you've been away — a long weekend, a busy week, a bad case of "I'll get to it tomorrow" that lasted six tomorrows — the Mark All Read button on a game's Forums tab clears every unread flag in one shot. Use sparingly; it's hard to undo.
Downloading a thread
The download button (the ⬇ icon) in a topic's header saves the whole thread — every page — as a plain-text file. It's exactly what you can see: posts and dice rolls hidden from you (whispers you're not on, GM-only or blind rolls, private blocks) are left out, and deleted posts are skipped. The text keeps its structure — paragraphs, line breaks, quoted passages (shown as > lines with who said them), and lists — and labels any private, OOC, or spoiler asides so you can tell them apart. Handy for archiving, searching offline, or feeding a thread into something else.
Following: subscribing to specific corners
You can Follow an individual topic, a forum, or a whole game. Followed items show up in your Dashboard's "Followed Topics" widget and pipe notifications through to you based on your settings. Look for the Follow button on any topic, forum, or game page.
Starting a topic
Inside a forum, click New Topic to start one. You'll set:
- Title — what the thread is about.
- Post content — your opening post. (See The Post Editor for everything you can put in one.)
- Post type — Normal, IC, or OOC, if the forum supports those distinctions.
[GM]
GMs get extra options when creating topics: pin-on-create, lock-on-create, set a default post type, mark it GM-only or restrict to specific roles. The Game Master's Guide walks through those.
Posting
Quick Reply vs. Full Editor
At the bottom of every topic there's a Quick Reply box — type, click Post, done. Uses your default editor mode. Great for fast back-and-forth. It's open by default; prefer it collapsed until you need it? Turn off "open automatically" in Account Settings > Editor and it'll start collapsed, expanding when you click its header (or quote a post).
If you need more — the full toolbar, post-type controls, character selection, attachments — hit the expand button on Quick Reply (or use the dedicated New Post page). The Full Editor opens with all the controls visible.
The full breakdown of editor features lives in The Post Editor.
Post types: IC, OOC, Normal
In game forums, posts can be tagged:
- In-Character (IC) — your character speaks. Rendered with the postbit and styling your character template provides. The fictional layer.
- Out-of-Character (OOC) — you, the player, speaking. Rules questions, scheduling, meta-talk. Visually distinct so nobody confuses "I'm rolling to attack" with "my character is rolling to attack."
- Normal — no special tag. Used in community forums and any time the IC/OOC distinction doesn't apply.
You can also drop a brief OOC block inside an IC post for a quick aside ("OOC: did you mean the goblin on the left or the right?") without breaking the IC frame for the whole post.
Posting as a character
If you have a character linked to the game (see Characters, Resources, and Maps for the how), the editor's Character Selector dropdown lets you pick who's speaking. Your post then displays with that character's name, avatar, and postbit instead of your username.
This is what makes the IC layer feel like a game and not a forum.
Mentions
Type @ followed by a username and a dropdown of matching members appears. Pick one and the user gets pinged the moment your post lands — whether they're online, offline, or pretending to be neither.
A handful of group mentions also work:
@gm— every GM and assistant GM in the game@players— every player in the game (excludes readers and applicants)@here— everyone who's looked at this topic recently@everyone— every member of the topic; use sparingly — your fellow players know where they live
Each recipient's notification settings decide how they get pinged (in-app, push, email). Group mentions don't bypass mutes — a member who's muted the topic still won't get the email.
Mentions outside of a game (community forums, blogs, DMs) work the same way for individual users; group mentions are game-scoped and won't resolve.
Quoting
Hit Quote on any post and the quoted content flows into your reply, pre-formatted with the author, a link back to the original, and the full text. From there it's normal editor content — trim it down to the line you're actually responding to, leave the rest, whatever the moment calls for.
Quick Reply quotes are tight: single quote, no nesting, dropped at the bottom of your draft. Good for fast back-and-forth. Full Editor quotes give you nested quoting if you're weaving together a longer thread of replies, plus the full toolbar for whatever else the post needs.
Light rules of the road:
- Don't quote the whole post just to add "+1" — your fellow players will skim past, and you'll bury whatever you actually said.
- Quoting an OOC block carries the OOC flag, so the meta-tone survives.
- Quoting a whisper or private block respects the original audience — if you couldn't see it, you can't quote it; if you could, the quoted excerpt is visible only to that same audience.
Dropping live sheet values into a post
If you've linked a character sheet to the game, the editor's Sheet field button opens a picker that lets you drop live values from the sheet straight into your post — current HP, AC, spell slots, the dagger you remembered to pick up two sessions ago. Browse or search; each row shows the current value so you know what you're inserting.
When you submit, each chip bakes in the value at that moment. Future sheet edits don't retroactively rewrite old narration — your retelling of that bloody fight in the goblin warren stays accurate to the HP total you actually had at the time. Mid-edit, the Refresh button walks the post and pulls current values into every chip in one pass.
You can also set a value from inside the picker — type your new HP after taking a hit, hit Enter, and the chip uses the updated number. The sheet write happens once on submit; bail on the post and the sheet stays untouched.
[GM]
GMs and assistant GMs can edit any linked sheet's fields from the picker, not just their own characters'. Same interface; the picker respects whatever sheet-edit permissions the actor has. Useful for "the magic item attaches to the rogue mid-narration" — open the picker, set the new slot, insert the chip, post.
The Post Editor guide covers the picker's mechanics in detail — keyboard shortcuts, field search, value-set syntax.
Hiding things (whispers, private blocks, spoilers)
Myth-Weavers gives you four ways to hide content in a post. Pick the one that matches who needs to not see it:
| Tool | Scope | Audience model | Use when |
|---|---|---|---|
| Whisper | The whole post | Allow-list (you pick who CAN see it) | Passing a secret note to the GM, or a side conversation between two characters |
| Private block | An inline region | Allow-list | Mixing public IC dialogue with a thought only the cleric overhears |
| Private-From block | An inline region | Block-list (you pick who CAN'T see it) | Public action that one specific character shouldn't know about — easier than enumerating everyone else |
| Spoiler | An inline region | Open — anyone can click to reveal | Long stat blocks, optional lore, content warnings |
Whispers hide the content but not the fact — other readers see "there's a whisper here" and know the conversation is happening. Private and Private-From blocks are silent: non-recipients see no trace.
Language tags are a fifth variant with a different model — the audience is whoever speaks the language in question (a per-character setting), and non-speakers see obscured text indicating "someone's talking, but it's not in a tongue you know."
GMs always see everything, regardless of which tool you used. Plan your secrets accordingly.
Mechanically, all of these are buttons in the editor toolbar — see The Post Editor for the click-by-click.
Fieldsets — labeled, bordered boxes
A Fieldset is a labeled, bordered section you can drop into a post — visually setting apart a stat block, a letter prop, a journal entry, a paragraph of in-world flavor text. Not a visibility tool; just a layout one. Stack them with whispers or private blocks if the contents should also be restricted.
Rolling dice
For dice rolls — notation, visibility (everyone / GM-only / blind), the pending-and-claim flow — see Dice Rolling. The short version: roll in the topic's dice panel, the result waits in your Pending pile, and you attach it to your post when you submit. Nobody rolls after seeing the result.
Editing & revision history
You can edit your own posts after they're submitted — there's an edit button on each. Every edit is saved as a revision, so the post's full history is preserved.
When you edit, you can add an optional reason for edit ("fixed a typo", "updated for the new ruling"). The most recent reason — along with who edited and when — shows on the post itself, just below the content (e.g. Edited 2 hours ago by Aranel: fixed the spell DC). Leaving it blank just records the edit without a note.
Click History on any post to see all previous versions, who edited each one, when, and the reason given for each. You can compare any two revisions side by side; useful when "wait, did the GM change the loot list, or am I misremembering?"
GMs see everyone's edit history within their games. Community moderators see edit history across the community forums they moderate.
Posting deadlines
Posting Deadlines are the GM's gentle nudge to keep the game moving — a per-topic deadline by which everyone who hasn't posted yet should post. The countdown shows on the topic; when the clock runs out, players who didn't post show up in the GM's overdue list.
As a player
A topic with an active deadline shows a deadline widget at the top:
- Time remaining (
2 days, 4 hours) orPassedif it's elapsed - ✓ if you've already posted since the deadline was set, otherwise a reminder
- A progress bar that fills as the deadline approaches
You'll get notifications when:
- A deadline is set on a topic you're in (configurable)
- You're approaching a deadline you haven't met (default ~24 hours out, tunable)
- A deadline has passed without your post
Mute deadline notifications for a single topic from the topic header; tune them globally in Calendar and Notifications.
[GM]
Setting and managing deadlines (GM)
Open a topic and find the Deadlines panel at the top — visible only to GMs and assistant GMs.
- Set Deadline — pick a target date/time. The widget appears immediately and notifications fan out.
- Clear Deadline — removes the active deadline; widget disappears.
- Status table — every member of the topic with their last-post timestamp, posted-since-deadline-set flag, and overdue marker.
One active deadline per topic; setting a new one replaces the old.
Good uses: keeping a steady IC pace after each round of posts; signaling "you have until Friday" before a planned absence; a "submit your character by X" deadline on the planning topic.
Bad uses: OOC chat (deadlines are for IC pacing, not casual conversation); as a punishment mechanic (the overdue flag is a signal for a conversation, not a sanction).
Active deadlines also show in the game's calendar as upcoming events — see Calendar and Notifications for the calendar view.
Unread tracking
Myth-Weavers remembers where you stopped reading in every topic. Open a topic with new posts and you'll land on the first one you haven't seen. The Unread Topics page (in the navigation) collects every topic across every game and followed forum with new posts waiting.
This is the page to open when you sit down for a session and want to know "what did I miss?"
Where to go next
Roll-up of the related guides:
- The Post Editor — the full editor reference (modes, toolbar, drafts, attachments, advanced formatting)
- Dice Rolling — the dice system end-to-end
- Characters, Resources, and Maps — linking sheets, character templates, the resource ecosystem
- Calendar, Events, and Notifications — tuning what gets pinged to where
- Game Master's Guide — for when you're the one behind the screen