Myth-Weavers Help

Community, Messages, and Social

Myth-Weavers is a community first and a forum software second. Many of the people you'll meet here have been around for fifteen or twenty years, running multiple campaigns at once, and the non-game side of the site is where you find them between sessions. This guide covers community forums, search, DMs, friends, and the social settings that go with them.

Community forums

The Community Forums are site-wide discussion spaces organized into categories. Unlike game forums (specific to a single game), community forums are open to everyone with an account.

Browse them from the home page or Community in the navigation. Categories cover general discussion, system-specific talk (D&D, Pathfinder, GURPS, etc.), recruitment, site feedback, off-topic, and more.

Mechanically, community forums work exactly like game forums — create topics, post replies, follow forums for notifications, track unread. See Forums, Topics, and Posting for the full posting orientation.

Search

Myth-Weavers has full-text search across the entire site, accessible from the search bar in the navigation.

Search filters

The filter sidebar narrows results:

Each result shows the content type, a highlighted snippet of the matching text, the location (game › forum), the author, and how long ago it was posted. Click any result to jump straight to it.

Under the hood: how search works

Search runs against a tsvector index over post content (PostgreSQL's full-text search). Posts are indexed at write time, so freshly posted content is searchable within seconds. Stemming is enabled (searching "rolled" matches "rolling"), and stop words ("the," "a," etc.) are ignored. Boolean operators aren't currently exposed in the UI — keyword soup works fine for most cases.

Tags

Tags are short descriptive labels you can attach to topics, issues, and blog entries. They make content findable later — a system-d&d-5e tag on a recruitment post, a rules-question tag on an OOC topic, a bug tag on an issue.

Applying tags

The tag picker on a topic/issue/blog form is an autocomplete:

Tags are optional. Most items don't need any; a couple of well-chosen tags is more useful than a flurry.

Browsing by tag

Tags display as clickable badges on the item itself. Clicking a tag runs a search for that tag and surfaces every other item carrying it. There's no separate "tag directory" yet — search is the way in.

Tag style

A few light norms:

Issue tracker

Bug reports, feature requests, support questions, voting on what gets built next — all in one place. See Issue Tracker for the full reference.

Community announcements

Site-wide announcements — maintenance windows, new features shipping, community events, the occasional important policy note — appear as dismissible banners on the home page. Admins write them; everyone sees them until they dismiss or the announcement's end-time passes.

Game-scope announcements (visible only within a specific game) work similarly but live on the game's page — see Game Master's Guide for the GM-side authoring.

Direct messages

The built-in DM system handles private conversations between users.

Starting a conversation

The Messages icon in the navigation bar opens your conversation list. New Conversation lets you pick recipients by username and start writing.

Group messages

Add multiple participants to a single conversation for group chat. All participants see the full message history; adding someone later means they can scroll back to read the prior conversation (no hidden history).

Editing, deleting, and linking a message

Conversations read like a forum topic — each message is its own card. On your own messages you'll find Edit and Delete: editing updates the message in place (and shows an "edited" note), and both changes appear live for everyone in the conversation. Every message also has a Copy link to post action; pasting that link takes you (or whoever you send it to, if they're a participant) straight to that exact message, scrolled into view and briefly highlighted.

Typing indicators

When someone in your conversation is typing a reply, a typing indicator surfaces it so you know a response is coming.

New-message alerts

You don't have to keep scrolling up to check for replies. When a new message arrives while you're elsewhere on the site, three things happen:

The tab badge and bell both count unread conversations (one per conversation, however many messages it contains) and clear once you're caught up.

Read receipts

Messages show when each recipient has read them. Useful for the "did they see this yet?" check.

Opening a conversation clears its bell entry immediately — you don't have to dismiss anything by hand. Clicking the bell entry (or the toast's View message link) drops you at the first message you haven't read yet. Note that "Mark all read" on the bell leaves message entries alone; they clear only when you actually open the conversation.

Reporting an abusive DM

If someone's harassing you, the conversation has a Report action that flags the thread for moderator review. Reports go to the community moderation queue; you can also block the user from your Account Settings → Social → Privacy page.

Friends

Build your network on Myth-Weavers by adding other users as friends.

Sending friend requests

Any user's profile has an Add Friend button. They receive a notification and can accept or decline.

Managing friends

Account Settings → Social has three tabs:

Privacy settings

The Privacy tab controls:

User profiles

Click any username to view their profile. Profiles show:

Who's Online

The Who's Online panel (home page) shows users currently active on the site — a passive sense of community energy. If your privacy settings have online status visible, you appear here when you're around; if not, you're invisible to the panel.

A related Who's Viewing indicator appears on individual topics and games, showing other users currently looking at the same content. Same privacy controls apply.

Next steps

Stay on top of events and updates with Calendar, Events, and Notifications.