Myth-Weavers Help

Recruitment & Application Process

The recruitment system connects GMs looking for players with players looking for games. GMs publish advertisements describing what they're building; players browse, ask questions, and apply; GMs review applications and decide. Everything happens in dedicated tabs on the game page.

This guide covers both sides — GMs first, then players, then the application-visibility model that ties them together.


For Game Masters

The Recruitment tab

Every game has a Recruitment tab visible to all users. For GMs, this is the primary interface for managing your advertisement.

Creating an advertisement

When no advertisement exists, the Recruitment tab shows a blank form. Fields:

Advertisement lifecycle

Action What it does
Save Draft Saves without publishing. You can return and edit.
Publish Now Opens for applications immediately. A public Q&A discussion topic is created.
Publish Later Schedules for a future start date. Auto-goes-live when the date hits.
Update Saves changes to a scheduled or active advertisement. Start date is locked once active.
Cancel Scheduled Publication Returns a scheduled ad to draft.
End Early Closes an active advertisement before its end date. Optionally rejects all pending applications.

When an advertisement's end date passes, it enters a grace period: no new applications accepted, but pending applications remain reviewable. After the grace period expires, the advertisement is closed.

Previous advertisements

A dropdown in the Recruitment tab header lists closed advertisements. When viewing a previous one with no current ad active, Use as Template creates a new draft pre-populated with the previous ad's settings (dates blank — those'll be new).

The Applications tab

The Applications tab shows all activity related to the current advertisement:

A dropdown switches between current and previous advertisements' applications.

The tab header shows the advertisement's status badge, pending application count, and the application visibility setting.

Reviewing applications

For each application:

Changing your mind

A rejection isn't permanent — the Unreject action on a rejected application returns it to pending status, restoring the applicant's access and reopening the discussion thread. Useful when a candidate's circumstances change, when you've reconsidered after talking with the table, or when you simply clicked the wrong button.

An approval is permanent in the sense that the applicant becomes a full member the moment you click Approve; there's no one-click "un-approve." To remove someone you approved by mistake (or who turned out not to be a fit), use the Members tab to remove them from the game — see Game Master's Guide. Their application thread stays in the record as historical context.

Re-applications

A rejected applicant can submit a new application after the initial rejection (subject to the advertisement still being open). Useful in long recruitment windows where a player's character concept evolves or new slots open up. Pending and approved applications block new applications from the same user — they need to be in a decided-and-closed state first.

Closing recruitment

Once you've filled your roster, close the advertisement. You can reopen it later if a slot opens up — or save the configuration as a template for the next recruitment round.

Rejected applicants keep reading (and following) your game's forums through the grace period, then lose that access when the advertisement fully closes. At that point — and whenever you remove a member who doesn't retain access — their follows for the game are cleared automatically, so they stop receiving notifications for content they can no longer read.


For Players

Finding games

The Games page defaults to the Recruiting tab — every game with an active advertisement. Each card shows:

The homepage Looking for Players carousel also highlights recruiting games. If you've already applied to one, the carousel shows View My Application instead of "Apply."

Viewing an advertisement

View Ad (or Apply from the carousel) takes you to the game's Recruitment tab. You'll see the full advertisement:

If the game's accepting applications and you haven't already applied, an Apply Now button appears at the bottom.

Applying

Apply Now opens the application form. Write a thoughtful introduction — see Finding and Joining a Game for what tends to land well. Submit. Then:

After applying

When a decision is made

Following and notifications after you leave a game

Your follows are tied to games you can actually open, so they're cleaned up automatically when that access ends:


Application visibility

The GM chooses one of three visibility levels when creating the advertisement. This determines what other players can see on the Applications tab:

Setting Who sees application cards Who can post in application threads
Private Applicant and GMs only Applicant and GMs only
Open All game members Applicant and GMs only
Interactive All game members All game members

The discussion topic (Q&A thread) is always visible to all game members regardless of this setting.

Private is the right choice when applicants are sharing sensitive concepts or the game is small and private; Open is the default friendly choice for most public-recruitment campaigns; Interactive turns the application thread into a community vibe-check, useful for collaborative-table games where everyone weighs in.