Myth-Weavers Help

The Post Editor

This is your reference for the editor itself: the modes, the toolbar, the play-by-post-specific blocks, drafts, and attachments. If you're after the bigger picture of posting in general (Quick Reply versus Full Editor, IC and OOC, the character selectors), Forums, Topics, and Posting is your orientation. This guide is all about what you can actually put inside a post.

Editor modes

Myth-Weavers ships with three editor modes, and you can switch between them on any given post:

Legacy BBCode posts carried over from the old site still render perfectly, and you're free to keep writing in BBCode if that's where you feel at home. It just isn't one of the three default mode toggles. See The Post Editor for the full BBCode reference.

In Account Settings > Editor each mode has three settings:

You can't hide your default mode, and hiding a mode never touches your existing posts. Editing a post always offers up whatever mode it was written in, so you can still open and tweak an old BBCode or Markdown post even when that mode is hidden from the switcher.

Quick Reply

Also tucked into Account Settings > Editor is "Open the Quick Reply box automatically when a topic loads." It's on by default, so the Quick Reply box at the bottom of a topic sits open and ready for you. Turn it off if you'd rather it start collapsed, in which case it expands when you click its header or when you quote a post. That keeps long topics from pushing the reply box way down the page. Either way, expanding a collapsed box drops your cursor straight into the editor, ready to write.

Mode-switch warning

Switching a post between modes can shift some of its formatting. The clearest example is going from HTML to Rich Text, which drops any markup the visual editor can't represent. So by default, switching pops up a confirmation that spells out what might be affected. If you switch modes constantly and don't need the nudge, tick "Don't show this again" in that confirmation, or flip "Don't warn me before switching editor modes" over in Account Settings > Editor. Switches will then happen instantly, and you can bring the warning back anytime from that same setting.

Rich Text (TipTap)

The Rich Text editor's toolbar gives you one-click access to:

Standard text formatting

PBP-specific blocks

Markdown

Standard Markdown with a live preview pane. It's the same syntax you've already been writing for GitHub or Reddit, with the PBP blocks reachable through fence syntax. Toggle between Write, Split (source and rendered preview stacked), and Preview (rendered only) with the buttons above the editor.

HTML

Raw HTML in a textarea, sanitized on submit. Use for fine control over markup that the other modes don't expose cleanly. Anything risky (scripts, event handlers, certain attributes) is stripped server-side.

For the exact, complete list of what's kept versus stripped, every tag, attribute, inline-style property (with its accepted values), CSS class, and URL scheme, see the Allowed Content Reference, also linked from the editor's HTML Reference panel.

Editing posts brought over from the old site

Posts imported from the old forum are stored as HTML, so when you edit one it may open in HTML source mode even if you originally wrote it in a visual editor. You don't have to work in HTML:

BBCode (legacy)

Posts written on the old site in BBCode render correctly. You can still write BBCode if you prefer. The editor still recognizes the legacy [b]bold[/b] and similar tags! New posts default to the modern-mode syntax, but long-time BBCode authors are still able to use what they're used to.

Under the hood: full mwbbcode tag reference

The editor recognizes the following BBCode tags (collectively, the "mwbbcode" dialect).

Text formatting

Tag Effect
[b]…[/b] bold
[i]…[/i] italic
[u]…[/u] underline
[strike]…[/strike] strikethrough
[sub]…[/sub] subscript
[sup]…[/sup] superscript
[color=hex|name]…[/color] color (e.g. [color=#a00] or [color=red])
[size=1-7]…[/size] font size
[font=family]…[/font] font family
[highlight]…[/highlight] highlighted text

Links and media

Tag Effect
[url=https://…]label[/url] link with label
[img]url[/img] inline image
[mention]username[/mention] @mention
[page]Page Title[/page] link to a wiki Page

Lists

Tag Effect
[list]…[/list] bulleted list (use [*] for items)
[list=1]…[/list] numbered list
[list=a]…[/list] lettered list
[*] list item

Block content

Tag Effect
[quote=author]…[/quote] block quote with attribution
[code]…[/code] code block
[spoiler=label]…[/spoiler] click-to-reveal spoiler
[fieldset=title]…[/fieldset] labeled bordered section
[ooc=label]…[/ooc] out-of-character inline content
[private=recipients]…[/private] private block (allow-list audience)
[h1]…[/h1] through [h6]…[/h6] headings
[hr] horizontal rule

Layout

Tag Effect
[left]…[/left] left-align
[center]…[/center] center-align
[right]…[/right] right-align
[indent]…[/indent] indent block
[floatleft]…[/floatleft] float content left
[floatright]…[/floatright] float content right

Special

Tag Effect
[noparse]…[/noparse] render tags inside literally (escape hatch)
[table][r=col,row]…[/r][/table] tabular layout
[inlinedice]…[/inlinedice] inline dice reference
[sheetfield]…[/sheetfield] character sheet field placeholder

If a tag isn't in this list, it's not recognized — write it inside [noparse]…[/noparse] if you want the literal text to render.

Mentions

Type @ followed by a username and a dropdown of matching members appears. Pick one, and that person gets pinged the moment your post lands, whether they're online or offline.

A handful of group mentions work too:

Each recipient's notification settings decide how they get pinged (in-app, push, email). Group mentions don't get past mutes: someone who's muted the topic still won't get the email, no matter how you tried to summon them.

Mentions outside of a game (in community forums, blogs, and DMs) work the same way for individual users. Group mentions, though, are game-scoped, so they simply won't resolve out there.

Quoting

Hit Quote on any post and its content flows right into your reply, already formatted with the author, a link back to the original, and the full text. From there it's just normal editor content, yours to shape however the moment calls for: trim it down to the single line you're really responding to, keep the whole thing, whatever serves your reply best.

Quick Reply quotes stay tight and simple: a single quote, no nesting, dropped neatly at the bottom of your draft. Perfect for fast back-and-forth. Full Editor quotes give you nested quoting for when you're weaving together a longer thread of replies, along with the full toolbar for anything else the post needs.

Light rules of the road:

Where the Quote button lives

Two places:

Language tags

The Language dropdown in the editor lets you wrap text as spoken in a specific in-game language. The setting is sheet-driven: a reader can understand the wrapped text only if their currently-posting-as character has that language in their sheet's languages field.

When you post text in a language, the editor offers the languages your own character knows (drawn from your character sheet's languages field). Non-speakers don't see plaintext. They see obscured text indicating "something's being said, but not in a tongue you know."

A few practical notes:

[GM]

Languages are derived from attached character sheets automatically, but the sheet template needs a languages field that the parser recognizes. Most major-system templates have this configured. If a player's expected language list is empty in the picker, check their sheet's data extraction.

Adding languages no character knows yet. Open the game's Characters tab and find the Languages panel (GM-only). It summarizes every language known across the attached character sheets — with a per-character breakdown — and lets you curate an Additional GM languages list. Languages you add there appear in your language picker even when no player character speaks them yet, which is handy for secret tongues, NPC languages, or cultures you haven't introduced. Quick-add buttons let you promote a sheet-derived language into the curated list in one click.

These curated languages only widen the GM's writing options — they don't change who can read a tagged passage. Comprehension is still decided per-reader by their own sheet, so a passage you write in a GM-added language stays obscured to players until their character actually learns it.

Sheet-field placeholders

If you've linked a character sheet to the game, the editor's Sheet field button opens a picker that lets you drop live values from the sheet straight into your post. This includes current HP, AC, spell slots, or the dagger you remembered to pick up two sessions ago. Browse or search; each row shows the current value so you know what you're inserting.

When you submit, every chip bakes in its value at that moment. Later edits to the sheet won't reach back and rewrite your old narration, so your retelling of that bloody fight in the goblin warren stays true to the HP total you actually had at the time. If you want to pull fresh numbers mid-edit, the Refresh button walks the whole post and updates every chip in a single pass.

You can also set a value from right inside the picker. Type your new HP after taking a hit, press Enter, and the chip uses the updated number. The sheet write itself happens just once, on submit, so if you bail on the post the sheet stays exactly as it was.

[GM]

As a GM or assistant GM, you can edit any linked sheet's fields from the picker, not only your own characters'. It's the same interface throughout, and it always respects whatever sheet-edit permissions you actually hold. This is wonderful for the "the magic item attaches to the rogue mid-narration" moment: open the picker, set the new slot, insert the chip, and post.

The Post Editor guide covers the picker's mechanics in detail. This includes keyboard shortcuts, field search, and value-set syntax.

Field picker controls

Open the picker from the editor's Sheet field button. Once it's open:

Images and attachments

The editor supports inline images and file attachments:

Upload limits depend on supporter status — see Account Settings for tier details. Free accounts have generous limits for normal use; supporters get more headroom for image-heavy posts and large attachments.

Image bubble menu

Click any embedded image and a bubble menu appears with float (left, right, center), resize handles, alt-text editor, and link-wrap toggle. Alt text isn't optional cosmetics, it's how a player using a screen reader experiences your post.

Under the hood: where do uploads live?

Images and attachments upload to S3 storage at static.myth-weavers.com. The post stores a reference to the upload, not the file itself, so re-renders are cheap. Deleting a post doesn't immediately delete the underlying file. A cleanup process handles orphaned uploads on a schedule.

Tables

Insert a table from the toolbar (Rich Text mode). Click into any cell to surface the table bubble menu:

Tables are useful for initiative trackers, inventory lists, character sheet excerpts, comparison stats, or anything that wants structured rows.

Drafts

The editor auto-saves your drafts to your browser's local storage. Close the tab by accident, navigate away mid-post, lose power to the whole house: when you come back to the editor, your draft is sitting right there waiting. A "Draft saved" indicator confirms each save, which usually happens every few seconds as you type.

When you return, restoring the draft is offered to you automatically, and you can always discard it instead if you'd rather start with a clean page.

Under the hood: drafts are local-only

Drafts live in your browser's localStorage, not on the server, which has a few consequences worth knowing:

  • They're private to the device and browser you're using.
  • Clearing browser data wipes them.
  • You can't pick up a draft on your phone that you started on your laptop.

Server-side draft sync, so your drafts can follow you from device to device, is on the post-cutover wishlist but not yet implemented.

Style guide

The Style Guide toolbar button opens a quick-reference modal covering the common formatting patterns: IC post conventions, stat block layouts, letter prop styles, and the rest. It's the thing to reach for when you can't quite recall the exact syntax.

Next steps