Myth-Weavers Help Generators

Character Sheets

Your sheets live under Sheets in the site menu, and they belong to you rather than to any one game. You can make a sheet before you have a game to play it in, keep it after a campaign ends, and link the same sheet into more than one game.

This guide covers the sheets area itself: making sheets, organising them, sharing them and printing them. For attaching a sheet to a game and posting in character, see Characters, Resources, and Maps.


Making a sheet

From Sheets, choose New sheet. You give it a name and pick a template.

The name is just a label and you can change it later, so it does not need to be final — plenty of people start with "Rogue idea" and rename it once the character has one.

Clone sheet starts a new sheet as a copy of one you already own, which is the quickest route to a second character in the same system, or to an NPC built like a player character. Pick the source sheet, give the copy a name, and edit from there. The original is untouched.

Picking a template

The template decides what the sheet looks like and which fields it has, and it cannot be changed afterwards — a sheet keeps the template it was made with. If you are not sure which one you want, the Templates section lists every one with a preview, so you can look before you commit.

Most templates are built for one system. If yours is not in the list, or you want something light for an NPC you only need to reference in a thread, choose Generic (system-agnostic): identity fields, a few resource tracks, and an attributes table you name yourself.

There are a lot of templates, so the picker in the New sheet dialog filters as you type — and it matches anywhere in the name rather than only the start, so both "blades" and "cutter" find the Blades in the Dark playbooks.


Filling a sheet in

Open a sheet from any of the lists and it opens ready to edit — there is no separate "edit mode" to switch into.

Saving

Sheets save when you press Save, not as you type. The Save button sits in the header beside the sheet's name, and carries a count of how many changes are waiting:

This is deliberate: one save writes all your edits together, so a half-finished thought never lands on the sheet other people are reading.

If you close the tab with unsaved changes

Your unfinished edits are kept in your own browser. Next time you open that sheet you will see a note saying you have unsaved changes from a previous visit, with the time you made them, and two choices:

The draft is never applied on its own, and it is never uploaded. Nobody else can see it, and it will not follow you to another computer.

Calculated fields

On many sheets some boxes work themselves out — an ability modifier, a skill total, a carrying capacity. Those update as you change the numbers they depend on, and you do not type in them directly. Everything else is yours to fill in, including fields the system could calculate but where people reasonably disagree about the arithmetic.


Organising your sheets

The sheets area has several sections, reached from the menu at the top of the page — the button is named for the section you are currently in.

Select a sheet in a list to get Rename, Move, Share and Delete. You can select several at once for Move and Delete.

Deleting, and getting it back

Deleting a sheet puts it in Trash, and deleted sheets are kept indefinitely — there is no automatic cleanup and nothing expires. Open Trash, find the sheet, and Restore it, however long ago you deleted it.


Working with one sheet

While you have a sheet open, its Actions menu gives you the things that apply to that sheet without going back to a list:

Which of these you see depends on what you are allowed to do — an editor can rename and download; sharing, switching layout and deleting belong to the owner.

Trying a new layout

Some systems have a new layout for their sheets. When one is available for a sheet you own, a banner at the top of the sheet offers it. Try the new layout first shows you what works differently — which totals it calculates, and anything that behaves unlike the sheet you know — and switches only when you confirm.

Your sheet's values are the same in either layout. To go back, choose Switch back to the classic layout from the sheet's Actions menu.

Not now hides the banner on that device, for every sheet of the same system.

Changed your mind?

Going back to the classic layout is not final. Try the new layout stays in the sheet's Actions menu, so you can look at the old layout to check something and then return whenever you like. The banner will not ask you again — dismissing it, or switching back, is taken as an answer — but the menu item remains.

If a sheet has already moved to the new layout

Sometimes a sheet moves to its system's new layout without being offered first, as part of rolling that layout out gradually. If that happens to a sheet you own, you will see a note at the top of it saying so the next time you open it.

Nothing about your character changes: every value is the same, and the sheet is the same sheet. Only the arrangement is different.

If you would rather have the old one back, choose Switch back to the classic layout from the sheet's Actions menu. That choice sticks — a sheet you have switched back will not be moved again, and you will not be asked again. You can still return to the new layout yourself at any time with Try the new layout in the same menu.

Download JSON backup

This saves the sheet's values to a file on your computer, named after the sheet. It is a plain text file, so you can keep it somewhere safe, read it years later without this site, or hang on to a record of a character after a game ends.


Sharing a sheet

Share controls two separate things, and it is worth keeping them apart.

Who can open it at all. A sheet is either:

What the people you list can do. Add someone by username and give them a role:

You can change somebody's role later, or remove them. Ownership is separate from both: transferring ownership hands the sheet over, and is not something you can do by changing a role.

Your GM can edit a sheet you link to their game. Linking a character sheet into a game gives that game's GM the same access as an editor, without appearing in the list above — it comes with the link, not from you granting it. The same is true while an application to join a game is pending: if you attached a sheet to the application, the GM of that game can read and edit it until the application is decided.

This is usually what you want — it is how a GM fixes your arithmetic or adjusts a stat after a level up. But it is worth knowing before you link a sheet you would rather keep to yourself, and it is a reason to link the character you are playing rather than the file you are still experimenting in.

[GM]

A GM's access arrives through the link, so there is nothing to set up: any sheet linked to your game, or attached to a pending application to it, is editable by you. It does not extend to the rest of the player's sheets — only the ones actually linked.


Printing

Print a sheet with your browser's ordinary Print command. The site header and the sheet's own buttons are left off the paper — only the sheet goes on the printout.

Sheets are drawn slightly larger than Letter or A4, so your browser shrinks them a little to fit; the printed text is a touch smaller than on screen, and that is the fit rather than a fault. If your browser clips the right edge instead of shrinking, choose Fit to page (sometimes Shrink to fit), or set the scale to about 80%.


Using a sheet in a game

A sheet on its own is yours to read and edit. Linking it to a game is what makes it postable — it joins the game's roster, the rest of the party can read it, and you can post in your character's voice with their name and portrait. The sheet's values can also be pulled straight into your posts as live placeholders, so a postbit can show current HP without you typing the number every time.

That is all covered in Characters, Resources, and Maps and The Post Editor.


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