Campaign Calendars
A Campaign Calendar is an in-world calendar — the days, weeks, months, and years of your campaign's setting. Distinct from the real-world calendar (which tracks your actual sessions and deadlines), the campaign calendar is the fictional time your characters live in.
Useful for any setting with non-standard time:
- Fantasy worlds with their own month names and year designations
- Sci-fi settings with longer or shorter day-night cycles
- Historical games where the table wants to track exactly when their characters' grandfather rode out for the Sixteen Years' War
GMs configure the calendar; the GM and players view it; events get marked on the calendar dates and surface in summary views.
Creating a campaign calendar
[GM]
From your game's Resources tab, New Resource → Campaign Calendar. The setup form covers:
- Title — what the calendar's called (e.g., "Faerûn Reckoning" or "Empire Standard Time")
- Days per week — most settings use 7; some use 5, 8, or 10
- Weekday names — one name per slot (Sun, Mon, Tue, ...; or Hammer-day, Forge-day, Quench-day, whatever the setting wants)
- Month structure — for each month, a name and a day count. Months can be uneven (28, 29, 30, 31, whatever the lore demands)
- Epoch label — what years are counted from (e.g., "Dale Reckoning," "Year of the Empire," "After the Collapse")
- Year-zero weekday — which weekday year 0 begins on (the grid is derived from this anchor)
The configuration is fully arbitrary — there's no requirement to match real-world structures. A 5-day week with three 100-day months works, as does a standard 12-month / 365-day Gregorian setup.
Viewing the calendar
Anyone with access to the game can open the calendar from the Resources tab. Four zoom levels:
- Month — a grid view of one month at a time, with events marked on dates
- Year — a thumbnail of all months in a year; useful for "where's the festival in winter again?"
- Decade — a ten-year overview, for long campaigns
- Millennium — for very long campaigns or historical scope
Navigate via Previous / Next buttons, or type a year directly to jump to it.
The "today" pointer
[GM]
The GM can set a today marker on the calendar — a single in-world date that says "this is when the campaign currently is." The marker is visible to all viewers and updates as the in-world clock advances.
Set it with the Set Today button in the calendar header: pick the year, month, and day. To remove the marker, open Set Today and choose Clear Today.
Useful for keeping the table synchronized on what day it is, especially across long pauses or when posts in different topics span different in-world dates.
It also sets where the calendar opens. A new calendar with no "today" set lands on Year 1. If your campaign is set in, say, the year 2004, set Today to a date in 2004 and the calendar will open there for everyone instead of at Year 1 — so you can prepopulate surrounding years with events and have viewers land in the right era. (Absent a "today", the calendar falls back to the most recent year you've given a year title, then to Year 1.)
Year titles
[GM]
Each year can have a title — a custom label that appears alongside the year number. Common in fantasy settings:
1368 DR — The Year of the Banner
1369 DR — The Year of the Gauntlet
Set year titles on the calendar's edit screen. They appear in the year and decade views and on event details.
Events
Click an empty date in month view to create an event (or use Add Event in the header for any date). Each event has:
- Title — what the event is
- Date — the in-world date (year, month, day)
- Optional duration — for multi-day events ("the Festival of Lights, 14–17 Hammer")
- Description — the lore, the prep notes, whoever's hosting
- Color — optional. Color-code events on the calendar (e.g. by faction, region, or theme); colored events render in that color on the grid and day list. Leave it on None for the default style.
Events appear marked on the date in month view, listed in summary views, and are searchable within the calendar. An event that has a Description shows a small notes icon on its calendar entry, so you can tell at a glance which dates carry extra detail. (If the description is GM-only via a private block, players don't see the icon — it reflects what each viewer can actually read.)
Multiple events on one day are fully supported. Click a specific event in the grid to open it directly, or click elsewhere on the day to get a list of everything on that day — pick any one to view or edit it, or add another event to the same day. (The month grid shows the first few per day, then a "+N more" count; the day list always shows them all.)
Under the hood: where events live
Calendar events are stored on the calendar resource itself, not on the game. That means a calendar can be linked to multiple games (a shared world setting played by different tables) and events stay consistent across all of them. Deleting a game doesn't remove its campaign calendar unless you also delete the resource.
Access control
[GM]
The calendar has its own read and write access settings, separate from the parent game's:
- Read — usually all game members; can be narrowed if the calendar reveals plot
- Write — usually GMs only; assistant GMs can be granted write to delegate calendar curation
This means a calendar can be more open or more restricted than the game itself — useful for "GMs maintain the canonical timeline, players consult."
Next steps
- Characters, Resources, and Maps — the broader resource-tab overview, including Pages, Blogs, and Maps.
- Calendar, Events, and Notifications — the real-world calendar, for session scheduling and out-of-character events.
- Game Master's Guide — full GM reference, including resource management.