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Campaign Calendars

A Campaign Calendar is an in-world calendar — the days, weeks, months, and years of your campaign's setting. Distinct from the real-world calendar (which tracks your actual sessions and deadlines), the campaign calendar is the fictional time your characters live in.

Useful for any setting with non-standard time:

GMs configure the calendar; the GM and players view it; events get marked on the calendar dates and surface in summary views.

Creating a campaign calendar

[GM]

From your game's Resources tab, New ResourceCampaign Calendar. The setup form covers:

The configuration is fully arbitrary — there's no requirement to match real-world structures. A 5-day week with three 100-day months works, as does a standard 12-month / 365-day Gregorian setup.

Viewing the calendar

Anyone with access to the game can open the calendar from the Resources tab. Four zoom levels:

Navigate via Previous / Next buttons, or type a year directly to jump to it.

The "today" pointer

[GM]

The GM can set a today marker on the calendar — a single in-world date that says "this is when the campaign currently is." The marker is visible to all viewers and updates as the in-world clock advances.

Set it with the Set Today button in the calendar header: pick the year, month, and day. To remove the marker, open Set Today and choose Clear Today.

Useful for keeping the table synchronized on what day it is, especially across long pauses or when posts in different topics span different in-world dates.

It also sets where the calendar opens. A new calendar with no "today" set lands on Year 1. If your campaign is set in, say, the year 2004, set Today to a date in 2004 and the calendar will open there for everyone instead of at Year 1 — so you can prepopulate surrounding years with events and have viewers land in the right era. (Absent a "today", the calendar falls back to the most recent year you've given a year title, then to Year 1.)

Year titles

[GM]

Each year can have a title — a custom label that appears alongside the year number. Common in fantasy settings:

1368 DRThe Year of the Banner

1369 DRThe Year of the Gauntlet

Set year titles on the calendar's edit screen. They appear in the year and decade views and on event details.

Events

Click an empty date in month view to create an event (or use Add Event in the header for any date). Each event has:

Events appear marked on the date in month view, listed in summary views, and are searchable within the calendar. An event that has a Description shows a small notes icon on its calendar entry, so you can tell at a glance which dates carry extra detail. (If the description is GM-only via a private block, players don't see the icon — it reflects what each viewer can actually read.)

Multiple events on one day are fully supported. Click a specific event in the grid to open it directly, or click elsewhere on the day to get a list of everything on that day — pick any one to view or edit it, or add another event to the same day. (The month grid shows the first few per day, then a "+N more" count; the day list always shows them all.)

Under the hood: where events live

Calendar events are stored on the calendar resource itself, not on the game. That means a calendar can be linked to multiple games (a shared world setting played by different tables) and events stay consistent across all of them. Deleting a game doesn't remove its campaign calendar unless you also delete the resource.

Access control

[GM]

The calendar has its own read and write access settings, separate from the parent game's:

This means a calendar can be more open or more restricted than the game itself — useful for "GMs maintain the canonical timeline, players consult."

Next steps